Donnerstag, 11. Oktober 2012

Noggit SDL 1.2

Again some little updates to SDL.

Download: http://fbe.am/cZD

Mirror:  http://www.file-upload.net/download-6687617/NoggitSDL1.2-1-.zip.html

Support thread: http://modcraft.superparanoid.de/viewtopic.php?f=48&t=2955&p=16766#p16766

- Fix WMO insert and copy Bug. WMOs shold now get saved correct.
- Fix linear selection. Linear mode was selected on startup at raisen/lower and flatten/blur but not set internal.
- Change the speed of the numpad movement for models to a much lower speed. So its easyer to position models precise. Plus Shift speed * 2 and plus Shift and CTRL speed * 4.
- Add a warning window for caps look. Because if caps look is active, many shortcuts like SAVE don´t work and you get no responce for that.


Freitag, 2. September 2011

We're still alive.

We are sorry for not updating the blog very often but even as it may seem like Noggit is dead, there still is development and even beta testing going on at Modcraft.

See http://modcraft.superparanoid.de/viewforum.php?f=48 for a forum on Noggit. Feel free to join the beta group and receive a version being another 250 versions away from what you can find here on the blog.

Also, you can follow Noggit on twitter to chat with the developers or read the commit messages of the latest development. Follow us at @noggit3 twitter icon

The latest beta now has full support for unicode and therefore is even available for russian people etc. There have been many improvments to it since version 104 and stability greatly improved.

Also, there now is a version or Mac OSX available.

Dienstag, 19. Januar 2010

Mac OSX port


We have been working on porting Noggit to Mac OSX lately. Its finally done.

You may see a release sometime soon. We still are working on it and there was no real testing of it yet.

Samstag, 16. Januar 2010

Noggit3 Rev. 104

We upload a new version of noggit3.

Rev.104 include copy functions. Select object, press CTRL C, place mouse on the ground and press CTRL V.

Works with m2s and wmos.

As we have a bug with the objectlists you have to open the adt in taliis and save it again to see m2s ingame.

In this version you can turn the auto selection mode off again with SHIFT F4 or over the edit menu. Also you can now turn the hole lines permanent on over the view menu.

If you hold down CTRL and open up a menu, it will not close if you click on a menu item. So you can toggle several items without closing the menu.

Also some bugs are fixed. Like the crahs if you change the tab in the texture window.

You can download it as usual over the link on the right side in the Noggit Links section: Latest Noggit3 DL Rev.104

Mittwoch, 30. Dezember 2009

FAQ

Noggt supports all versions from 3.0 to 3.3. 3.3 not yet fully supported as of a change in map.dbc. There will be a new version for this soon. You won’t see all maps with the current version when using 3.3.


The current releases are no full packages but only the executable. For running Noggit you need to get some Files from some older pack and add the executable to there. You might run best by getting a package of old files from Beket's releases. Also, we will add a package of files soon.

If you have an old version and paste the application in the folder while there is a old bookmarks.txt, Noggit will not run until you delete the textfile.


There is a major problem with people using the enUS (and enGB?) version of the game. Noggit somehow deletes WoW/Data/enUS/locale-enUS.MPQ and therefore can’t find needed files and also corrupts WoW so far that it won’t run anymore. You need to back it up in order to still use WoW. Also, to use Noggit you should extract said MPQ to the WoW directory. Its needed that there is a folder WoW\DBFilesClient after extracting. If that’s the case, you did it right. We still have no idea, where this problem comes from.


Saving is on CTRL-S or in the menu. It outputs the ADT (terrain) files to your world of warcraft directory or if specified your project directory. You will find maps in the World/maps folder.

You need to save every ADT tile itself. As of now, Noggit does only save the ADT below the camera. We may implement some function to save all tiles that have been edited.

Yes, in the current version, saving is NOT completely working. Its missing water and does something wrong with doodads. In order to at least have the doodads, save the ADT in Taliis again after you saved it. This fixes the issue.

Yes, shadows seem to be ****ed up. If someone reports that into the bug tracker, I might have a look at it. If not: I don’t care.


You might not be able to run this application on every computer especially, if you have an older or bad graphics card like in a laptop. This results in poor OpenGL capabilities. Noggit needs hell a lot of OpenGL. Therefore updating your drivers may help.

Also, Noggit may have problems with Windows Vista or Windows 7.


Change the path where Noggit gets the data from by changing the WoW location in the registry or running WoW once. Also, you can set it manually by editing the "Noggit.conf" file. You will also be able to set a "project location" where your files get outputted in the future.


Copying and pasting models will work soon in the next version. You will have the possibility to let models be randomly tilt / rotated upon pasting so you can do forests easily.


You better do not have both, WoW and Noggit running at once. This may result in weird problems as both applications use the MPQ files. Also, you shouldn’t use tools on files you have opened in Noggit. It shouldn’t be a problem but you may lose some data.


In case you want to report a problem here or have something to tell us, always tell us at least which revision you used. Also, the logfiles (log.txt) help aswell as the ADT files on some problems. You may want to upload logfiles to pastebin.com rather than pasting them here. Also, images always help.

Hello there and welcome to the current Noggit development.

As you may know, Noggit is a WoW map editor written by Cryect, based on the original wowmapview by Darkj and others. Cryect quit WoW a long time ago around the release of 2.0. He wrote this application for 1.12 and as of some changes, Blizzard made to 2.0, it stopped working from then. People needed to use a second client patched to 1.12 to edit worlds. People then had the idea of updating it to be compatible with the new client. This happened .. at the last patch of Burning Crusade being 2.4.3. This version was a ugly hack to fix the problems and get it running again with 2.4 but it did not really improve Noggit itself but made it more unstable.

This version of Noggit was done by a Russian called Beket. He worked on it alone and did not want help but also did not want to share the source code until some day in mid 2009. This is where I received the latest source code and started fixing it for the 3.* client.

So far, it went pretty good, I think. Still, there is no final version as there are still so many bugs in Noggit, that a complete rewrite like Cromon does seems better to do. Still, we are lazy. We have been so lazy to wait some years for Beket to give us his bugged and ****ed up code so we won't start getting non-lazy now.

Currently we have about 100 revisions of Noggit of which we released about 20 for testing. We will continue to do so. We just think .. We could improve on this.

Therefore we need your help. To find all bugs and fix them, its needed that the users test and report things. To collect all these bugs and also feature requests, we have made a bug tracker. This is a list where you can just add whatever you just found with a description. As we also have the possibility of deleting entries or giving them priorities, its far better than reports in a forum or thread like it has been until now.

Also, we need some better way on how to distribute packages of Noggit. We chose a blog for this issue. In this blog we will post feature previews as well as releases.

Even with all these things, people will still have problems. These problems will most likely be helped with a list of frequently asked questions. You can find a list below and most likely on the blog.

So, you might want to have the URLs etc now, I guess? Right. Currently this project is hosted by Modcraft. You may want to use these forums too. Therefore, the bug tracker can be found there. There is also a change log at the bug tracker. The blog is can be found at nogg-it.blogspot.com.

There will still be updates in this thread as well as people answering your questions.

I hope, Noggit might get a bit nicer in future.
Regards,
schlumpf

Sonntag, 27. Dezember 2009

Copy functions ready.

Here you see the finished copy functions. You can copy m2s and wmos. It calculates a clean UID. Also you can activate some options in the edit menu that randomly changes rotation, tileing and size on m2 insert. In this way you can make fast many copys of an object without that you have to tweek them after creation.